Showing posts with label Scratch. Show all posts
Showing posts with label Scratch. Show all posts

Sunday, 1 April 2018

Lifelong Kindergarten

I have been reading quite a few books lately and thought I would share a few, as I have been moved by so many of them, and keep having the "yes!" moments. This is the first of a few that I had on my list to read. These are just notes and quotes of things I liked or found interesting, or maybe want to read more about, but hopefully it will give you a taste of what it is about and make you want to read it too!


Lifelong Kindergarten
by
Mitchel Resnick

You can purchase this through quite a few sites, and I certainly do not regret it! The website is here, so you can read more about him and his work. It also has a list of further reading which looks great!


At a conference his nomination for the best invention of the last 1000 years was kindergarten. Only 200 years ago it was very different from traditional schooling. Froebel invented this approach knowing that the broadcast approach wouldn't work for 5yr olds.
Kesnick is convinced that "kindergarten-style learning is exactly what is needed to help people of all ages develop the creative capacities needed to thrive in today's rapidly changing society."
He discusses Froebels approach and the troubling trend of more and more kindergartens doing math worksheets and phonics becoming more like school. He argues for the opposite that school should become like kindergarten.
He thinks of the creative learning process in terms of a creative learning spiral pg 11 and discusses how this works.
One of the recurring themes in the book is the Scratch community. He is a founder of Scratch and uses it often as an example of the type of learning he is talking about.
The development of Scratch has been fixed by the 4Ps of creative learning...
Projects
Passion
Peers
Play
Some discussion around the difference between techno-enthusiasts and the techno-skeptics. Is interesting with him looking at pro and con of both, agreeing and disagreeing with both as well and giving some interesting points to think about. I like "people tend to forget that crayons and water colours were voted as 'advanced technologies' at some point in the past".

The next chapters go into more depth on the 4Ps.
Projects get a lot of information about the maker movement and he discusses the learning that is had from making, in particular with Lego and logo, computer program for Lego. This is a link to the foundation with lots of resources on as well. He also goes through how project based learning teaches students concepts in meaningful contexts rather than in disconnected problems in more traditional learning.
Passion chapter talks a lot about Computer Clubhouse and the students who would go there after school for hours and being engaged with learning and being creative.
"passion is the fuel that drives the immersion-reflection cycle"
This is for all ages, from small projects to a thesis, if you are not passionate about it, you won't persist and persevere through the challenges you come across.
There is a section on gamification and badges, the effect of giving rewards being negative when creativity is involved, the lure of reward or payment makes the focus and doesn't allow for creativity, just an end product.
"if your goal is to train someone to perform a specific task at a specific time, then gamification can be an effective strategy... But if your goal is to help people develop a life long learners, then different strategies are needed."
His views on personalised learning are aimed at giving the learner choice and control over their learning.
Mentions Karen Brennan exploring the relationship between structure and learner agency. Difference between an online Scratch community which has lots of agency and little structure, they can create what they want, to school classrooms usually with lots of structure and little student agency. She argues that the best learning environment would be one that "employ structure in a way that amplifies learner agency"
Peers - Design of the space is important if you want peers to work together. Small clusters of computers, tables to sit and discuss ideas and room to move around are important as well as sample project ideas and the place for them to get ideas from. Priority being that they choose who to work with on same passions.
A big influence on Resnick s work is Seymour Papert's book Mindstorms which talks about Brazilian samba schools where they go to create music and dance for festivals. It is interesting to read how he talks this idea and has used it in the design of Scratch. I read a sort of translation of Mindstorms which was quite interesting, you can read it here.

Openness is talked about, sharing with others and remixing projects. This can also lead to controversy and has done so in the Scratch environment where their policy is that all projects are covered by a Creative Commons Attribution license which means you can change anything as long as you give credit.
We have been brought up in schools to always do our own work but that's not how the scientific community works, they share ideas and build on what others have done. We don't teach that.
The Scratch community has a strong culture of care and has guidelines to encourage this. They are told to be respectful, constructive, honest and help keep the site friendly. They unpack these for all members.
There is a good section on the lessons they have learnt around having this open and sharing community with both the pitfalls and the successes.
There is a section on teaching and how they train their mentors for the Codeclub. Often teachers do one of two things, deliver information and instruction or leave children to do it themselves, neither of which works.
Computer Clubhouses try and blur the lines between teaching and learning. They teach their students to "serve as catalysts, consultants, connectors and collaborators within the community, helping others to learn while continuing their own learning."

Hole in the wall experiment by Sugata Mitra - wonder when learners need support and guidance?

" Play doesn't require open spaces or expensive toys; it requires a combination of curiosity, imagination and experimentation "
Playfulness:
Playpen vs playground
Playpen environment with limited options and a lack of risk and creative opportunities.
Playground they have room to move. They can work with others and be creative. Lego is playpen when following instructions to build something. Can be great to gain expertise in building and learning new techniques but if you want creativity step by step instructions then it should be the beginning of something, not the final destination.
He talks about tinkering being between playing and making. People tinker around and make mistakes and try new things. Making prototypes and testing and trying again. A great way to develop creative thinking.

Dennie Wolf and Howard Gardner identified two main styles of play, patterners and dramatists. Patterners love patterns and structure and will play with blocks and puzzles, dramatists love the story and social interaction, more likely to play with dolls and animals.

Wellesleyrobotic design studio more suited for dramatists, MIT robot design comp for patterners. Need to have both styles. Some are planners , some tinkerers. Some take more time than others. Need experience in all styles as some are more use than others in various situations.

KenRobinson emphasises the importance of making mistakes. Coding is an easy place to do that. Debugging helps that process and there is more than one way to get an answer.
He talks about how to assess creativity and how schools tend to focus on things they can measure rather than the things that will make a difference in kids lives.
Reggioclassroom always making learning visible.

Ten tips for learners, based on a list made by students and then he has added comments:
  • Start simple
  • Work on things that you like
  • If you have no clue what to do, fiddle around
  • Don't be afraid to experiment -I like the comment on here that is useful to be able to follow instructions but if you only ever do that you will get stuck when you come across something new that has no instructions
  • Find a friend to work with and share ideas
  • It's ok to copy stuff to give you an idea
  • Keep your ideas in a sketchbook
  • Build, take apart, rebuild
  • Lots of things can go wrong, stick with it
  • Create your own learning tips


Ten tips for parents and teachers
Based on his creative spiral he gives 2 tips for each component.
I really like the idea of extending project time where they can work for weeks on projects in school.

Ten tips for designers and developers who want to engage children in this sort of learning. He talks about the difference from deliver to enable, low floors, high ceilings and wide walls.

Good final section is about how we can break the barriers to enable lifelong kindergarten.
There is also a great further reading section.

Wow - I was very inspired by a lot of this and want to read more, and do more. Very keen to learn more about the Computer Clubhouse (there are 3 in New Zealand...) and read all the articles on the links I've put in. Lots to do....

Thursday, 12 October 2017

ULearn17 - Day One - Wednesday

My notes - these are purely the notes I take during the sessions, not my thoughts or ideas. For more information please get in touch!

Keynote - Eric Mazur @eric_mazur

Physics at Harvard

B C. Before computers
lecturing because that is how he learnt physics so that is what he did
Asked to teach physic to pre-med students who didn't want to learn. Got high ratings and students did well. He believed he was a good teacher.
Note taking, listening talking demonstrating
 transmission of information
 Can you transmit knowledge? needs to be constructed
 He did not ask "how" he was going to teach but "What"
 There was a text. Most would buy the book - why when the lecturer read it all. Was concerned if the students have the book and he has the book what does he do in the classroom? He found the perfect book to use -it was out of print. Why hand out notes at end of class? -so they stay. Feedback was that Prof Mazur is lecturing straight from his notes.
 This scene all over the world -an instructor delivering information to students. Is education the transfer of information?
 If it was in the 20th century you would just want to watch a video. Put all your classes online.
 How much interaction in a lecture based class? You turn into a passive observer
What more is there? relationships, knowledge
 You need to take information and extract the how that lets you do something with that information. They learnt by rote.

The force concept Inadori -need to understand force.  Tests the understanding of Newton law. Uses just words. Every student recite Newton's law-all know it. But something happens when replace the numbers 1 and 2 by the words truck and car
 Made him rethink approach to teaching 2 step process.
 I. Transfer of information
 2. Opportunity to assimilate that information.
 Where did you make sense of Information? Did it happen sitting in a room with some talking to you? Or sitting with friends or going over notes?
 In class we do 1. and leave students to do the hard part 2.
 We should focus on 2. He called it inverted. Not called flipped at that time
 Teach by questioning rather than by telling - Socrates said first.
 Could not get it until he told them to talk to each other. Then they learnt it. The curse of knowledge is that it is hard for us to think like a new learner
 30- 70% get it right, then find someone else with a different answer. Walk round and listen in.
Question - Think - Poll - Discuss - RePoll - Explain,  then repeat all over again.
He didn't show them the first poll.
Good things about this process:
 1. no sleeping
 2. know where they are at
 3. they get feedback
 4. personalises learning
When he asks the question it needs to be a different type of question to show they can apply the information
Get fired up and awaken cunosity. We are all born scientists. Our brains want to understand the world around us. Turned that off to just give me the answer to pass the test.
 I. You made a commitment
 2. externalised your answer
 3. moved from answer and fact to reasoning
 4. You became emotional invested in the process

how to effectively transfer information outside of the classroom
Video:
 transfer pace set by video
viewer passive
 attention tanks as time passes
 isolated Individual experience
When they watch prevideo they turn up the speed, not pause.
Book:
 Transfer pace set by reader
 Viewer active. Brain more active reading than view or listen
 isolated (individual)
no accountability

Want:
every student prepared for every class without extra effort
 Perusall social learning platform  
 Make it social
Can see who is on line at same time as you reading the text
 Can highlight-and a chat for each passage
 Asynchronistic
Question button-can increment and can click the yes it helped me tick
 How to get students [ participate?
 Alan November. who own the leaning-book
 We destroy intrinsic motivation.
 Use combination of intrinsic and extrinsic motivation
 rubric based assessment
must demonstrate thoughtful  reading and interpretation
 quantity 10-20
 timelines-before class
 distribution-not entered
 fully automated assessment
 Gradebook, and it connects pure-class and in-class activities Can see what they and don't know. Has confusion report. 3 main questions they have
Intrinsic motivation-fun to be online, others on chat
Lots of research Data  - 81% spend 2-6hrs/wk reading
 Performance significantly higher
 Can use class time more productively
 Education is not just about getting students to do what we do
 I want my students to solve the problems I can not yet solve.

Some of the sessions have an amazing infographic done  - thanks to Reflection Graphics for this!


The New Technologies Curriculum - Tim Bell


Not expected to teach it next year.
 Not much change to the Curriculum more about if being implemented.
 More devices than people In the room
 Some people feel excluded from tech.
Digits can represent teacher - got them to colour in by numbers and put all the sheets together which made a picture of their teacher.
 Telogis transport company who work out the shortest way to go to all stops
 Comp Science travelling salesmen
 Saved fuel by calculating shortest route. Telogis made millions. On his app to work out Delivering 7 machines takes 30 sees. 14 machines takes 9 years. 21 machines takes 3,854,700,623 years
 No one knows the fastest way to find the fastest route
Good concept to show they are not exponentially fast.
 About being empowered to change that. A computer that was a million times faster. Get 1000 machines still take3 years  to fill up 24 coke machines.
 Hope students are better then you
 How long are people prepare to wait.
Comp science Psychology:
 What is the shortest distance between two things that you can't tell the difference instant - less than 1/10 second - As a designer -1/10 second too long
 Have a conversation - pause for a second. Conversation Speed is about a second
 This stuff affects our lives
 Doing lots of calculations use lots of batteries power
One thing to have an idea but some things need basis knowledge, they have lots of problems with algorithm
Digital tech is just algorithms on digits
 Is it ethical to recognise faces?
 Just because we can do it, should we?
 Need to understand effects of what we do
True of computer, fit bit, anything. If you write a program you need to know these six things - storage, input, output, sequence, selection, iteration. 
 Scratch-has all six. Not teaching" Scratch" but teaching programming. By the end of primary school be good to have all 6 understood.
Technology NZ 3rd largest export.
 TDD -Test driven design
 What do we want to achieve
 What is the algorithm
 Code it
 Debug-resilience
 No single program is right answer
 Digital Technologies-Could be car remote, mic, not just computers.
 Computer to computer science is like a stove to cooking

Digital learning should be taught digitally

Presenter: Simon Alexander (a student)

Tubetorials - STEAM based. Why - Digi tech changing quickly
New draft curriculum had problem with new resources. Teachers can struggle so they decided to create these to help.
How do children learn in their own time? They watch YouTube
Why would you read a book? Millions of followers of Youtubers - see this one for Minecraft by AshDubh.
Tubetorials engage children:
Learning via Youtube format
Children learn from other children
Work at own pace
Same learning format for all programmes
Get one login for whole school
Learning does not stop at the school gate
Didn't like building a robot with marshmallows and skewers
One school uses it for Scratch and TinkerCad (3D printing)
Classroom assistant:
Beginner skill level - they can lead the class
Moderate - support
High - We embed learning and fill the gaps
Website: www.rctt.nz
What they teach:
Scratch Junior - for beginners, then move onto Scratch
TinkerCad - teaches geometry and measurement
Stop Motion and Stop Motion Studio - quick and easy to use for iPad. Writing script, storyboard etc.
Robotics:
LegoEV3 ($900 for education version!), VEXIQ, Mbot ($200 plus sensors - good transition from Scratch for coding), Edison (about $80 and drag and drop coding), not really robots - Sphero, Ozobot
Should be max of 2 kids per robot
Edison - can code with a barcode - drive over them and hook them so they want to program it themselves.
Not very accurate on carpet - need a level hard surface
3D printer - buy two of the $900 ones
Free for this term and for the first term next year. Then $1 per child for access to the whole site
End goal to pay for their Uni.

One sausage sizzle covers it all

Transforming your classroom using financial literacy

Presenter: Colin Hill (Linwood Ave), Victoria Brookland (Linwood Ave), Micah Hocquard (Chch)

Since started using financial literacy, creativity has improved.
Students not too young at any age.
As soon as you start learning to manage money better, the better you are
NZC has lots of supporting material
Banqer, ASB Getwise, Young Enterprise Trust. Banqer NZ developed
Is an environment to learn about money.
Can integrate into all areas of the curriculum
Can set up a virtual classroom - set up bank accounts for your students. Can pay rent, wifi, get money for jobs, give them bonuses
Can be uses for motivation or fine. Pollution fine for leaving things around.
Victoria and Colin joined 2 classes half way through the year. Needed something new as a fresh start. Banqer provided a good way to manage things.
To start it was less about financial literacy and more about managing the space.
Monday morning auction - would bid for furniture and hire for the week.
More now about Savings, lending, tax and Kiwisaver
Conversations at home - having a bank account at home. They are decile 2. Big thing to go home and talk to parents
Buying a house - like being a grown up with fake money. Taught them how much to spend and save and lots of maths skills.
Students aware of bills and shopping, but also understands the difference between owning and renting.
Parent Portal
Modules:
Banking - basics, lending and debt/interest on savings
Income and careers - basic income and careers and employment (student making own jobs)
Kiwisaver (percentages and ratios and stats)
Taxation
Property Real Estate and property insurance
Statistics (literacy/Capabilities
Parent Portal
Banking:
Bank account basics
Lending and debt
Interest on savings
Personal loans
Can set it up simply
He starts with paper money and give them for all sorts of things. Everyone starts off on level playing field.
Put in proper references - notices back - $1000 banqer dollars if they get them back.
Has lots of videos on the Teacher side so you can watch them to see how to do things
Put password glued in their maths book.
Also cyber safety - making sure they have good password - one also sent phishing email for password and removed money since he could get in to their account.
Students in class rent desks.
Set up debit for power and wifi.
Rent out computers or space
Regular payment
Can interact with each other - talk about basics of not doing 1 cent account with a silly name. Talk about it looks like they have been hacked and would have account locked. Parents can also see that
Students work out interest goes in on Wed so they transfer all across on Tues night.
Arranged and Unarranged overdraft - can set a maximum and an interest rate
Auction hammer
They buy things like - sitting on a certain chair for a day. Yr 3 obsessed with it. Have to pay for power and things.
Can do just banking
Can set up a base income of pocket money
Did one where they had different jobs picked out of a hat and got the income
Careers
Quality and skills
Choosing referees
Can select students as bankers
Job market - try to change the jobs termly. The accountant probably don't change it. Kids do it for them now.
Can get fired. Students can find jobs and see a gap in the market
Banqer are really good at getting back to you
Term deposit - can lock savings acc
Let them into Kiwisaver really early
Go into retirement in Term 4 for last few weeks so they use it.
Personal loans
Credit scores - miss payments and it goes down, pay on time etc go up.
Property module term 3
Can set price and interest of mortgage
They set up googledoc with pics of houses. Corner sections and up the wall - have a wall of houses with streets and everything.
In one class - one mortgage at a time so others can't monopolise. Can own more, but only1 mortgage
Can set up disasters and property insurance
Can add a pool or a townhouse added on, but have to sort insurance. Sell house have real estate fees and reinsure new house.
Can make voluntary repayments.
Has a disaster dice each Monday - need insurance. If they lose everything they go bankrupt and it resets.
One went bankrupt and others donated money to him.
Taxation - enable halfway through term one - can set levels. They know which day tax comes out. Any income that comes in gets taxed. They work out clever ways - don't pay me back today or I'll get taxed on it.
There are stats to see how students went in quiz. Wil show you ups and downs with modules
Some don't engage but come back on board once they see they are missing out. Early adopters get the couch because they get rent from property - others get
Monday - renting furniture and disasters on Monday.
8.30 Bankers come in and do banking each morning
Sign up as a teacher - it's free - kiwibank sponsor it
Parents love it
Can have multiple teachers and multiple classes
There is a community to share ideas
Resource hub is amazing







Monday, 14 March 2016

Gamification - a talk by Marg Meijers


One of my favourite sessions at the Future Schools Conference 2016 was  Marg Meijers "Let them get on with it". She gave us some really good ideas for making learning fun through Gamification and I wanted to share those here. These slides are from her presentation and her contact details are at the bottom of this blog. She is a motivated and exciting teacher - I wish I had been fortunate enough to have a teacher like her when I was at school.

As we all know with teaching, there is no guarantee students have previous experience in your subject. Some students can program apps and some have never had computers at home. Marg likened this to being the equivalent of dropping students into algebra if they can't count yet.

To cater for this huge range of abilities, she wrote different levels of a game where students could drop into a level at the right stage of their ability.

She wanted students to be able to work at their own pace and not repeat work they had already mastered. The goal was to have students engaged and motivated as well as challenged and extended. So she made a game that covered all of these requirements.


 Each level has badges and a "SkillZ Boss" they have to beat before they can move up to the next level. I particularly like the idea of the Boss level as it covers all the work and effectively is the test. Her slide on the difference between the Boss level and a test is enlightening. I really love this. Isn't this exactly what we want to have our students do?

 She also includes Health bars where she can add health for good work and remove for off task behaviour. There are random fun elements as they go and various challenges as extras. She uses a spinner for those that can't decide which challenge to do when there is a choice.

If you are looking for reasons to gamify your class - here they are:



Marg's email is mmeijers@gmail.com
Check out these games she has made to learn coding:
Alice
Scratch

I wish all classes were like this - imagine how much fun learning would be!